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Pedestrian and Cyclist Collision Analysis

The biomechanical and kinematic methods used to reconstruct vehicle collisions with pedestrians and cyclists, including throw-distance equations, impact pattern classification, visibility analysis, and the reconstruction approaches used across different jurisdictions.

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Pedestrian and cyclist collision analysis reconstructs vehicle impact speed and geometry by measuring throw distance, impact pattern, and head-contact location on the vehicle, then applies validated kinematic equations (Searle, Wood, Eubanks) and photometric methods to establish what the driver could see and when. Because the human body is deformable and posture-dependent, results are speed ranges rather than precise values, and uncertainty bands are wider than in vehicle-to-vehicle reconstruction. A complete analysis combines the kinematic speed estimate with visibility and conspicuity analysis to determine whether the collision was avoidable, not merely how fast the vehicle was travelling.

When a vehicle strikes a pedestrian, the body interacts with the vehicle geometry in a sequence that leaves marks on both parties; the pedestrian then follows a trajectory through the air before coming to rest on the road. Each phase encodes information about vehicle speed and impact geometry. Reconstructing these collisions means reading those marks and trajectories the same way a conventional vehicle reconstruction reads skid marks and crush profiles.

The biomechanics are more complex than in a vehicle-to-vehicle case because the human body is deformable, posture-dependent, and varies in mass and height. The physics, though, is the same: conservation of momentum, projectile kinematics, and energy absorption. The equations used (Searle, Wood, Eubanks) have been validated through staged pedestrian crash tests and are cited in AAAM publications and SAE technical papers. They give speed estimates, not precise values, and the uncertainty bands are wider than in a vehicle-to-vehicle case.

This topic covers the main reconstruction methods, the classification of pedestrian impact patterns by vehicle type, head-impact speed estimation from windshield contact geometry, visibility and conspicuity analysis for night-time incidents, and how practice varies between the US, the EU, and Australian jurisdictions. Cyclist collision analysis shares most of the same framework with some geometry-specific modifications.

By the end of this topic you will be able to:

  • Explain the Searle throw-distance equation: its inputs, underlying assumptions, and why it yields a minimum speed estimate rather than a precise value.
  • Classify pedestrian impact patterns (wrap, vault, fender vault) by vehicle frontal geometry and identify the dominant injury patterns associated with each.
  • Describe how head wrap distance (HWD) is measured and used in the Pedestrian Impact Reconstruction method to estimate impact speed.
  • Conduct a photometric visibility analysis for a night-time incident: identify the variables governing detection distance and compare that distance to stopping distance at the reconstructed speed.
  • Distinguish how US (Daubert/SAE J2980), European (PC-Crash simulation), and Australian (Makita principles) practice differ in methodology and reporting standards while sharing the same underlying physics.
Key terms
Throw distance
The horizontal distance from the point of primary vehicle-pedestrian contact to the location where the pedestrian comes to rest. Combined with pedestrian height and surface friction, it is used in the Searle and related equations to back-calculate impact speed.
Wrap impact pattern
A pedestrian impact sequence typical of passenger cars and low-profile vehicles: the lower limbs are struck, the body rotates forward and upward over the hood, and the head contacts the windshield or A-pillar before the body slides off.
Vault impact pattern
A pedestrian impact sequence typical of high front-end vehicles (SUVs, trucks): the pedestrian is struck in the torso or pelvis, the body does not rotate over the hood, and the pedestrian is projected forward in a more ballistic trajectory.
Fender vault
A variant in which the pedestrian contacts the vehicle's fender rather than the front face, resulting in a lateral throw to one side rather than an over-hood trajectory.
Head wrap distance (HWD)
The distance along the vehicle's body surface from the primary contact point (usually the bumper) to where the pedestrian's head first contacts the vehicle. Combined with the vehicle's frontal geometry, HWD informs the speed calculation in the Pedestrian Impact Reconstruction method.
Conspicuity
The degree to which a pedestrian or cyclist is detectable against their background under the prevailing lighting conditions. It governs the detection distance available to the driver and thus the time available to react and brake.

Throw-distance equations: Searle, Wood, and Eubanks

When a vehicle strikes a pedestrian, the pedestrian is launched approximately at the vehicle's speed (assuming the pedestrian was stationary or moving slowly relative to the vehicle). After launch, the pedestrian follows a projectile trajectory and slides on the road surface before coming to rest. The throw distance from the point of initial contact to the final rest position is measurable from the scene, and it is related to the launch speed through standard projectile and sliding-friction equations.

The Searle equation is the simplest widely used form: V = sqrt(2g × (mu_air × H + mu_slide × d)), where H is the pedestrian's centre-of-mass height, d is the total throw distance including sliding, mu_air is a small aerodynamic drag factor (often set to zero for simplicity), and mu_slide is the friction coefficient for the pedestrian's clothing on the road surface. The Wood and Eubanks variations refine the launch angle and incorporate the pedestrian's body geometry more explicitly. All three methods give a minimum speed at primary contact because they assume the pedestrian was launched at the vehicle's full speed.

Vehicle at impactLaunch point (H)Rest positionThrow distance d (bumper to rest)V = sqrt(2g*(muH + mu_slided))
Pedestrian throw trajectory geometry for Searle throw-distance speed calculation.

Impact pattern classification by vehicle type

The geometry of a pedestrian impact depends heavily on the vehicle's frontal profile. A conventional passenger car with a low hood line produces a characteristic wrap pattern: the leading edge of the bumper strikes the lower limbs (typically around knee height), causing a leg bending injury. The body's centre of mass is above the contact point, so the body rotates forward and upward. The thighs or pelvis then contact the hood, the torso continues rotating, and the head strikes the windshield or A-pillar. The head-impact location on the windshield is called the head wrap distance (HWD) from the bumper, and it is directly related to the vehicle's speed and the pedestrian's height.

SUVs and pickup trucks with high front ends and flat or nearly vertical front faces produce a vault pattern because the primary contact is at the pelvis or torso rather than the lower legs. The body does not rotate over the hood. Instead, it is projected forward as a relatively rigid projectile and lands at a distance that correlates well with vehicle speed. The flat frontal geometry also produces different injury patterns: pelvis and thorax injuries dominate rather than lower limb fractures.

Vehicle typePrimary contact pointResulting patternDominant injuries
Passenger car (low hood)Lower legs / kneesWrap: body rotates over hood; head hits windshieldLower limb fractures, head impact
SUV / pickup (high front)Pelvis / torsoVault: body projected forwardPelvic, thoracic, abdominal injuries
Van / box truck (vertical face)Torso at bumper heightForward throw with ground impact dominantThoracic and abdominal; high mortality
Sports car (very low hood)Pelvis or thigh (higher contact)Slide-off or short wrapVariable; femur and pelvis fractures

Cyclists present a modification of the pedestrian case. The bicycle geometry raises the rider's centre of mass and changes the initial contact point. The vehicle typically strikes the bicycle first (particularly the front fork or wheel), transmitting force to the rider. The throw trajectory of the cyclist and the deformation pattern of the bicycle frame both carry information about the impact speed and direction, and the same throw-distance equations apply with adjustments for the combined cyclist-bicycle mass.

Head impact speed estimation from vehicle contact geometry

For a wrap-pattern impact, the location of the head contact mark on the windshield or A-pillar is geometrically linked to the vehicle's speed at impact. At higher speeds, the pedestrian's body acquires more rotational energy and wraps further up and over the hood before the head contacts the vehicle; at lower speeds, the head contacts nearer the base of the windshield or the hood top. The Pedestrian Impact Reconstruction (PIR) method formalises this relationship using the vehicle's known hood length, hood angle, windshield angle, and the pedestrian's measured stature and segment proportions.

In practice, identifying the head contact mark on the vehicle requires careful examination of the windshield and pillar: a star-crack pattern centred on the point of head contact, with possible hair, blood, or tissue deposits. The head wrap distance (the distance along the vehicle's body surface from the bumper to the head mark) is the key measurement. Published PIR data tables and computer simulation tools (such as PC-Crash) then match that measurement to a speed range for the specific vehicle geometry.

Visibility analysis and night-time conspicuity

A large proportion of serious pedestrian fatalities occur at night. The reconstruction question shifts from pure speed analysis to a paired question: at what distance was the pedestrian first detectable to a driver using the vehicle's actual headlights, and was that distance sufficient for a driver reacting in normal time to stop before impact? Answering the first part requires photometric analysis; answering the second requires combining the detection distance with the time-distance analysis methods covered in the collision reconstruction topic.

Photometric reconstruction involves returning to the scene at night (or simulating the lighting) and measuring the luminance (brightness) of a pedestrian target dressed in the same clothing against the background. The detection threshold is typically taken from published psychophysical research at around 0.5-1.0 foot-lambert contrast or from specific reaction-time data at luminance levels matching the scene. The vehicle's headlight aim and type (halogen, HID, LED) and the presence of glare from oncoming headlights are key variables.

  • Dark clothing on a dark background: detection distances can fall below 30 m at low-beam halogen headlights, below some vehicles' stopping distance at moderate speeds.
  • Retroreflective clothing: increases detection distance to 80-150 m under the same headlights, typically above stopping distance at urban speeds.
  • Glare from oncoming headlights: can temporarily reduce detection distance to near zero during the glare exposure, before vision recovers.
  • High-beam headlights: approximately double the detection distance compared to low-beam on a straight road, but high-beam use is precluded by oncoming traffic in many urban situations.

Jurisdictional comparison: US, EU, and Australian practice

In the United States, pedestrian reconstruction practice is primarily governed by SAE J2980, the AAAM glossary, and the accumulated peer-reviewed literature on throw-distance validation (particularly Backaitis and Woo 1975; Searle 1983; Wood 1991; Eubanks and Hill 1998). Expert testimony is admitted under the Daubert-Kumho standard, meaning the analyst must demonstrate that the specific equations used have been tested and published in peer-reviewed form.

European practice, particularly in Germany and the UK, uses the same underlying kinematic methods but has a stronger tradition of computer simulation using PC-Crash (a commercial multi-body dynamics simulator) to model the full pedestrian trajectory rather than relying solely on simplified throw-distance equations. PC-Crash allows the analyst to vary pedestrian stature, posture, and pedestrian-vehicle friction to produce a sensitivity-tested speed range rather than a single equation-based estimate.

Australian practice under the AS/NZS framework draws heavily on both US and European literature. The Victorian Institute of Forensic Medicine and the police reconstruction units in New South Wales and Queensland routinely use both throw-distance equations and PC-Crash simulation, with experts qualified under the Makita principles (the Australian framework governing admissibility of expert evidence, requiring demonstrated specialised knowledge and an explained intellectual basis, distinct from the US Daubert gatekeeping model).

USA: SAE J2980,Daubert-KumhoEU: PC-Crash simulation,peer reviewAustralia: AS/NZS, MakitaShared physics: Searle / Wood / Eubanks equationsDifference: simulation tools, expert duty rules, admissibility tests
Jurisdictional comparison of pedestrian reconstruction methodology and standards.
Check your understanding
Question 1 of 4· 0 answered

A pedestrian is thrown 24 m from the point of impact. The pedestrian's centre of mass height is 1.0 m and the road friction is 0.60. Using the simplified Searle equation V = sqrt(2g × mu_slide × d), what is the approximate vehicle speed?

Key Takeaways

  • Throw-distance equations (Searle, Wood, Eubanks) use the horizontal distance from primary contact to rest position and the pedestrian's centre-of-mass height to estimate minimum vehicle impact speed.
  • Impact pattern (wrap, vault, fender vault) is determined by the vehicle's frontal geometry; low-hood cars produce wrap patterns with head contact on the windshield, while high-fronted SUVs produce forward vault trajectories.
  • Head wrap distance (from the bumper contact point to the head mark on the windshield) is geometrically linked to vehicle speed through the vehicle's hood and windshield geometry in the Pedestrian Impact Reconstruction method.
  • Night-time analysis requires photometric reconstruction: measuring pedestrian detection distance under the actual headlights and conditions, then comparing to the required stopping distance at the calculated speed.
  • US practice is governed by Daubert-Kumho and SAE J2980; European practice incorporates PC-Crash simulation; Australian practice applies the Makita principles. All share the same underlying kinematic equations.
What is the Searle throw-distance equation used for in pedestrian reconstruction?
The Searle equation estimates the vehicle's speed from the distance a pedestrian is thrown after impact. It combines the horizontal throw distance with the height of the pedestrian's centre of mass at launch and the surface friction during sliding, using projectile kinematics. It provides a minimum speed estimate because it assumes the pedestrian was launched horizontally at the vehicle's speed.
What is the difference between a wrap, vault, and fender-vault pedestrian impact pattern?
In a wrap impact (typical of sedan with hood), the pedestrian's legs are struck, the body rotates over the hood, and the head contacts the windshield or A-pillar. In a vault (common with high front-end trucks and SUVs), the pedestrian is projected forward without the body rotating over the hood. In a fender vault, the pedestrian contacts the fender and is deflected to one side rather than over the top of the vehicle.
How is vehicle speed estimated from pedestrian head-impact location on the windshield?
The height of the head-impact mark on the windshield or A-pillar, combined with the pedestrian's body proportions and the vehicle's frontal geometry, allows calculation of the pedestrian's angular momentum at the time of head contact. The Pedestrian Impact Reconstruction (PIR) method uses this geometry and the vehicle's known body measurements to back-calculate impact speed.
What factors govern pedestrian conspicuity in night-time collision analysis?
Key factors include the pedestrian's clothing reflectivity (retroreflective versus dark), the vehicle's headlight type and aim, ambient lighting conditions, contrast between the pedestrian and the background, and whether the driver's view was affected by glare from oncoming headlights. Photometric reconstruction and field luminance measurement can quantify detection distance.

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